Projects

Interactive games, tools, and web experiences.

A selection of shipped work across educational games, branded web experiences, mobile WebView applications, Canvas/WebGL systems, and interactive tools.

Count On Junebug: The Count-y Fair screenshot
WNET / PBS Kids Case Study

Count On Junebug: The Count-y Fair

Open-world educational game with counting and pattern minigames.

Nogginville screenshot
Noggin / Paramount Case Study

Nogginville

Large-scale educational dollhouse game for Noggin.

My Pokémon Place: New Year screenshot
The Pokémon Company Case Study

My Pokémon Place: New Year

Interactive advent-calendar game experience for Pokémon fans.

Ant-Man: Combat Training screenshot
Marvel

Ant-Man: Combat Training

Side-scrolling HTML5 game featuring an infinite runner structure with shrink-and-grow mechanics.

Georgia Power: Energy Efficiency Calculator screenshot
Georgia Power Company

Georgia Power: Energy Efficiency Calculator

An interactive educational tool created for Georgia Power’s Learning Power program. Players estimate home energy use and appliance costs by choosing rooms, appliances, and daily usage, then seeing the cumulative energy and cost impact of their choices.

Firebuds: Save the Day screenshot
Disney

Firebuds: Save the Day

An action-driving game based on Disney Junior's Firebuds franchise. Players take on rescue missions across a busy city, navigating obstacles and responding to emergencies as members of the Firebuds team. The experience combines vehicle controls, obstacle avoidance, and mission-based gameplay designed for young audiences, emphasizing quick reactions, problem-solving, and heroic teamwork.