Projects
Interactive games, tools, and web experiences.
A selection of shipped work across educational games, branded web experiences, mobile WebView applications, Canvas/WebGL systems, and interactive tools.
Count On Junebug: The Count-y Fair
Open-world educational game with counting and pattern minigames.
Nogginville
Large-scale educational dollhouse game for Noggin.
My Pokémon Place: New Year
Interactive advent-calendar game experience for Pokémon fans.
Ant-Man: Combat Training
Side-scrolling HTML5 game featuring an infinite runner structure with shrink-and-grow mechanics.
Georgia Power: Energy Efficiency Calculator
An interactive educational tool created for Georgia Power’s Learning Power program. Players estimate home energy use and appliance costs by choosing rooms, appliances, and daily usage, then seeing the cumulative energy and cost impact of their choices.
Firebuds: Save the Day
An action-driving game based on Disney Junior's Firebuds franchise. Players take on rescue missions across a busy city, navigating obstacles and responding to emergencies as members of the Firebuds team. The experience combines vehicle controls, obstacle avoidance, and mission-based gameplay designed for young audiences, emphasizing quick reactions, problem-solving, and heroic teamwork.